BLOOD
LINE
A CRTZ × Nike capsule in oxblood and black cherry. The tracksuit is sewn from flat patterns on a cloth solver we wrote ourselves, then dressed with a merino balaclava, a herringbone cap, goggles and the Shox R4 R419. Built, lit and filmed entirely in Blender.
Drag to turn
Turn it all the way round.
72 rendered angles of the full look, front to back and round again. Switch to the headwear to read the cap, the goggle strap and the balaclava up close.
Every frame is a path traced render, not a photo.
27 shots, one room.
Drone dives, a god's eye drop, dolly zooms and macro inserts on the hardware. Every shot is a multiple of the beat, so each cut lands on a 120 BPM score.
How the film was shot.
Five camera moves from the commercial. On top, the set, with the real camera, its path and its view drawn in brass. Below, the shot it films. Every number on screen is read from the camera in Blender.
- 01 / 05The shoe shot
A 24 mm lens 60 cm off the floor, sliding past the Shox R4 R419.
- 02 / 05Dolly zoom
The camera pulls back from 0.9 m to 2.3 m while the lens goes from 35 mm to 89 mm, so the room stretches behind the look.
- 03 / 05Drone dive
Drops from 3.3 m to 1.6 m on a curved path and banks in, the lens pushing from 16 mm to 26 mm.
- 04 / 05Orbit
Half a circle at 2.2 m on a 28 mm lens, slowing right down as it passes the side profile.
- 05 / 05Crane
Rises from the shoes to the face on one smooth curve.
From clay to BLOODLINE.
The same cameras and light, rendered twice: once in grey clay, once finished. The tracksuit is cut as flat pattern pieces and sewn together on the body by the solver, with stretch, bend, seams and collision, so the piping follows every seam like a real garment.
Read it up close.








A brand moment on every wall.
A 360 degree set in fluted chrome with a chrome Alcatraz and Swoosh overhead, a brass inlay in the floor and a halo ring above. Every camera angle finds the brand.



The box it arrives in.




From an empty scene to the drop.
The build log, captured in Blender as it happened: the body, the headwear, the jacket, hood and pants, the UVs and artwork, the shaders, the goggles, the shoes part by part, the room and the final render.
Want your collection built like this?
We sew your garments from real patterns, build every trim and finish, and take the look into films, stills and a live 3D page.