PULS
A pocket breath stone in satin anodised aluminium, shaped like a sea urchin's shell. Hold it, and 870 paired pores glow in time with a slower breath: in for 4, hold for 4, out for 8.
Breathe.
The film is two breaths, and the edit breathes with it: quick push-ins on the in, one slow orbit on the hold, long pull-outs on the out. Every shot reads the same clock, so the light is one breath across every cut.
A breath stone × the sea urchin.
A sea urchin's shell is a five-part stone covered in rows of paired pores, and the urchin breathes through them. PULS takes that anatomy literally: five bands of paired micro pores, drilled into dyed aluminium, with the light breathing out where the urchin's breath goes.
Read it up close.




Abyss teal, urchin violet, bone.




A room made of reflections.
An arched niche in brushed chrome, a mirror plinth and a cool LED line in the crown. The stone is the only warm thing in the room, and the chrome multiplies it.




123 operations, one stone.
The build log, captured in Blender as it happened: the urchin's five lines at 72°, the profile, a live revolve, the seam and wall, the maps drawn layer by layer, the shader node by node, the breath, the cutaway, the studio and the chrome room.
Want your product built like this?
We model it to your real dimensions, design every detail, and take it into stills, films and campaigns.